Burroughs brings an especially wide range of explanatory models - from socialhistory, cultural anthropology, iconology and semiotics - to bear in his analysis of urban reformand the shifts in architectural design that emerged in early Renaissance Rome.
Written specifically for executives and MBA students, the third edition of this successful textbook provides a step-by-step guide to designing an organization, from diagnosis, to design and implementation. It provides comprehensive coverage of the key aspects of organizational design, including goals, strategy, process, people, coordination, control, and incentives. Following a new diamond model, fully tested in practice, the book guides readers through an integrated methodology for organizational assessment and planning. It includes a new chapter on project managing organizational change on a practical level, new case studies, extended discussions of new organizational forms, architecture design and knowledge systems, and new practical steps for implementation and change. Visit www.cambridge.org/burton3 for free access to a selection of organizational diagnosis, design and implementation models in Excel, as well as additional case studies, figures and tables from the book.
Learn How to Design Effective Visualization Systems Visualization Analysis and Design provides a systematic, comprehensive framework for thinking about visualization in terms of principles and design choices. The book features a unified approach encompassing information visualization techniques for abstract data, scientific visualization techniques for spatial data, and visual analytics techniques for interweaving data transformation and analysis with interactive visual exploration. It emphasizes the careful validation of effectiveness and the consideration of function before form. The book breaks down visualization design according to three questions: what data users need to see, why users ...
INDEX CHAPTER I THE MILLIONAIRE'S DAUGHTER CHAPTER II THE COMING OF THE CHAROLAIS CHAPTER III LUPIN'S WAY CHAPTER IV THE DUKE INTERVENES CHAPTER V A LETTER FROM LUPIN CHAPTER VI AGAIN THE CHAROLAIS CHAPTER VII THE THEFT OF THE MOTOR-CARS CHAPTER VIII THE DUKE ARRIVES CHAPTER IX M. FORMERY OPENS THE INQUIRY CHAPTER X GUERCHARD ASSISTS CHAPTER XI THE FAMILY ARRIVES CHAPTER XII THE THEFT OF THE PENDANT CHAPTER XIII LUPIN WIRES CHAPTER XIV GUERCHARD PICKS UP THE TRUE SCENT CHAPTER XV THE EXAMINATION OF SONIA CHAPTER XVI VICTOIRE'S SLIP CHAPTER XVII SONIA'S ESCAPE CHAPTER XVIII THE DUKE STAYS CHAPTER XIX THE DUKE GOES CHAPTER XX LUPIN COMES HOME CHAPTER XXI THE CUTTING OF THE TELEPHONE WIRES CHAPTER XXII THE BARGAIN CHAPTER XXIII THE END OF THE DUEL
The creation of metropolitan areas is influenced by a wide array of factors, both practical and ecological. They can also be influenced by immaterial characteristics of a given area. The Handbook of Research on Perception-Driven Approaches to Urban Assessment and Design is a scholarly resource that assesses metropolitan development and its relation to the ecological and sustainability issues these areas face. Featuring coverage on a wide range of topics such as user-centered urban planning, perception of urban landscapes, and thermal comfort in urban contexts, this publication is geared toward professionals, practitioners, researchers, and students seeking relevant research on the effective planning of metropolitan areas and their relation to the ecological and sustainability issues that face such areas.
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
With the growth of the global population, the expansion of metropolitan areas has become an essential aspect of land development. With the need for more space to accommodate the growing population, discussion on the best methods of expansion has arisen. Designing Grid Cities for Optimized Urban Development and Planning is a critical scholarly resource that explores the expansion and extension of metropolitan areas following “orthogonal” development plans. Featuring coverage on a wide range of topics, such as built environment, grid cities, and orthogonal urban matrix, this publication is geared towards engineers, city development planners, professionals, academicians, researchers, and students seeking current research on the advantages of using orthogonal development plans for metropolitan expansion.
Aims to provide a forum for genuine interdisciplinary exchange in the spirit of a unified effort towards solving the problems of ontology, with an eye to both theoretical issues and concrete applications. This book contains a range of areas, all of which are important to the development of formal ontologies.